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If you have questions about how to get players attached to your game's characters, we're chatting with Hangar 13 game developer Harrison Pink today at 3PM EST.

Bryant Francis, Senior Editor

February 17, 2017

1 Min Read

Getting players to care about game narrative can be tricky business, but generally a vibrant, charismatic cast of characters can help them form a strong attachment that will keep them coming back for more. Or at least, that’s what Mafia III designer Harrison Pink will be arguing at his upcoming GDC session anyway. 

Pink, whose work also includes Tales from the Borderlands and the first two seasons of Telltale’s The Walking Dead, will also be chatting with us at 3PM EST about his upcoming session, and other lessons he’s learned telling stories through video games as we replay the first episode of Tales from the Borderlands. 

If you have questions about any of the games he’s worked on, or want to know the design process behind some of the games he’s worked on, be sure to join us in the chat to have those questions answered during the show. 

And while you’re at it, be sure to subscribe to the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

Gamasutra and GDC are sibling organizations under parent UBM Americas

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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