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A less discussed but very compelling side of VR
We all probably have some ideas about what will be compelling about VR headsets as the Oculus and Morpheus launch, but there's an aspect of it that I find more and more compelling as I experiment. I try to explain here.
I've been spending a chunk of time working on virtual reality prototypes and found something pretty unexpected about the format. Forgive me while I just geek out for a second.
When gamers think VR, they tend to immediately picture first person views inside environments both vast or cramped. Cockpits, ship interiors, dungeons... you know, the classic standbys we've dreamed of immersing ourselves in for decades. I expect we'll see loads of those environments (and I'm as psyched as the next geek about that!) but there's a facet to VR that doesn't really fit that mold.