informa
1 MIN READ
News

Star Wars 1313 dev on talking to the player through design

Matthias Worch, recently attached to the cancelled Star Wars 1313 project, talks in this encore presentation of his GDC 2013 session on how games are the perfect medium of modern culture.
Matthias Worch, recently attached to the cancelled Star Wars 1313 project, has posted a new version of his recent Game Developers Conference talk. Titled "Talking to the Player - How Cultural Currents Shape Game and Level Design", Worch's talk explores how cultural epochs shape storytelling, and how contemporary culture is expressed through games. The talk also, in Worch's words, "gives some hands-on advice on everyday problems faced by level and narrative designers." In addition to the encore presentation above, viewers can download the full set of annotated slides from Worch's website. GDC Vault members can also view the original live recording taken at the conference.

Latest Jobs

Xbox Game Studios

Redmond, Washington
10.5.22
Technical Lighting Artist

Innogames

Hamburg, Germany
10.5.22
Game Designer - Elvenar

Six Foot

Houston, TX
10.3.22
Six Foot Director, Player Relations

Hometopia Inc.

Remote
10.7.22
Lead Engineer
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more