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Shadow of the Tomb Raider is taking a unique approach to accessibility and difficulty by giving players the power to independently adjust the difficultly of puzzles, traversal, and combat.Â

Chris Kerr, News Editor

August 9, 2018

1 Min Read

The next installment in the Tomb Raider franchise is taking an interesting approach to accessibility and game difficulty. 

As you'd expect, Shadow of the Tomb Raider will feature all the familiar bells and whistles like adjustable aim sensitivity and Y Axis inversion, but it will also give players the power to independently adjust the difficultly of puzzles, traversal, and combat. 

It's a unique approach, given most titles usually present players with a series of preset difficulty options that result in wholesale changes.

As the image below shows, Shadow wants to offer an alternative to that tried and tested formula by catering to individual strengths and weaknesses. So, if one player has a knack for solving puzzles but can't quite get the hang of gunplay, they could set themselves a tailor-made challenge that feels balanced.

It's a pick 'n' mix solution that can be combined and tweaked in a plethora of ways, and it seems to have gone down well with a lot of fans, who've been praising the new system on internet forums like ResetEra. 

You can find out more about all the new options by checking out the full rundown on the Square Enix blog

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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