Sponsored By

"I mean, how many first person shooters can you make? ... There's a moment where we need to grow up." - David Cage, director on Quantic Dream's Beyond: Two Souls

Christian Nutt, Contributor

August 16, 2012

1 Min Read

"I mean, how many first person shooters can you make? ... There's a moment where we need to grow up."

- David Cage, director on Quantic Dream's Beyond: Two Souls In a new interview at Gamescom, the outspoken director of Heavy Rain talked to Gamasutra about his frustration with the industry and its refusal to move to more mature subject matter. At the show, the developer showcased his studio's upcoming title, Beyond: Two Souls, an adventure game starring actress Ellen Page. The story follows the lead character's life from age 8 to age 23. "I think we should have more courage in our industry and take more risks, because I think this is what the industry needs now. I mean, how many first person shooters can you make? How many monsters/aliens/zombies can you kill in games? There's a moment where we need to grow up. We need to grow up," Cage told Gamasutra. "I often think that the industry suffers of the Peter Pan syndrome. It's the fact that we don't want to grow up, so we stay kids. But there is a moment where you need to grow up as an industry. And you cannot keep up with the Peter Pan syndrome. You need to grow. And I think this is the right time," he said. The full interview with Cage will be live on Gamasutra in the near future. Gamasutra is in Cologne, Germany this week covering GDC Europe and Gamescom. For more coverage, visit our official event page. (UBM TechWeb is parent to both Gamasutra and GDC events.)

Read more about:

event gamescom

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like