Following an impressive unveiling at Gamescom, Microsoft has dampened expectations by explaining that Crackdown 3's cloud-based destruction could suffer at the hands of internet service providers.
The third installment in the franchise allows players to destroy entire cities by outsourcing processor-heavy calculations, that are beyond the Xbox One's capabilities, to Microsoft's own cloud servers.
However, the firm's global publishing general manager, Shannon Loftis, has revealed it's impossible to guarantee that the data leaving Microsoft's servers will arrive in one piece.
"We can ensure that what leaves the data center is in a particular state, but not what happens between then and when it gets to people’s houses,” said Loftis, speaking to Game Informer.
“There’s code on the client side that ensures that all the instances stay synced and that you’re seeing what I see and that it all runs smoothly."