informa
/
Console
News

Video: Breaking down the making of Teardown

Watch Tuxedo Labs' Dennis Gustafsson drop by the GDC Twitch channel to talk about the making of Teardown.

In the world of voxel-based worldbuilding simulations, Teardown has taken off as a successful game built on voxel technology that takes advantage of the wonderful chaos that can emerge from a voxel-generated world. Players complete missions by tearing apart pre-constructed buildings, taking advantage of explosives, vehicles, and other tools to eliminate all obstacles between them and the objective.

Today on the GDC Twitch channel, Dennis Gustafsson dropped by for a chat about the making of Teardown. He was able to discuss everything from level design to the particulars of making good voxels, and explain how his ray-traced game is able to run so well on lower-powered devices.

You can watch the full conversation with Gustafsson in the video above. Be sure to follow the GDC Twitch channel for more live interviews with your fellow game developers!

Gamasutra and GDC are sibling organizations under Informa Tech.

Latest Jobs

Sucker Punch Productions

Bellevue, Washington
08.27.21
Combat Designer

Xbox Graphics

Redmond, Washington
08.27.21
Senior Software Engineer: GPU Compilers

Insomniac Games

Burbank, California
08.27.21
Systems Designer

Deep Silver Volition

Champaign, Illinois
08.27.21
Senior Environment Artist
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more