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Multiple patents seem to suggest that Sony hasn’t resigned itself to using eight-year-old tech as PlayStation VR’s only motion control option.

Alissa McAloon, Publisher

January 29, 2018

2 Min Read

Two patents spotted by VR Focus seem to suggest that Sony hasn’t resigned itself to using the nearly decade-old PlayStation Move Motion controllers as the main motion control option for PlayStation VR games.

While it is worth noting that patents don’t necessarily mean that Sony will introduce a line of new controllers, the filings themselves offer developers a peek at the direction the company could take its over-2-million-sold console VR option in the future.

This is notable, of course, because the current motion control setup for PlayStation VR hinges on hardware originally released in 2010 for the PlayStation 3. Sony repurposed one controller of the original two-controller setup to be used and tracked for PlayStation VR games, but that arrangement doesn't give players access to an analog stick or directional pad.

The most recent of the two patents was filed by Sony Interactive Entertainment in Japan earlier this month and offers a look at a cylindrical, single-hand controller that lacks the current, motion-tracked Move’s distinctive glowing ball but features an analog stick and redesigned hand-strap.

Thanks to that analog stick, the controller does bear some resemblance to the PS3's PlayStation Move Navigation controller. The Navigation controller was introduced alongside the Motion controller in 2010, though that original option isn't tracked as a motion controller with PlayStation VR thanks to its lack of a glowing-orb for the camera to track.

VR Focus notes that a second patent filed earlier in 2017 could, however, offer a way for this new controller design to be tracked within PlayStation VR without the need for the glowing, colorful ball used to track the current Move Motion controller. 

That second patent outlines a way for hardware to be tracked by a head-mounted display itself, though that would again require some hardware updates to the PlayStation VR headset itself. Additionally, that patent outlines a finger-tracking system that would allow games to track individual finger movements.

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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