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Learn to better critique game projects at GDC 2018!

As part of the GDC 2018 Educators Summit, Carnegie Mellon's Jessica Hammer and Broken Rules' Martin Pichlmair will explain how you can more effectively critique games and game projects. 

The end of the year is nearly here, and today Game Developers Conference organizers want to quickly let you know about one of the great talks taking place at GDC 2018 in March!

This session, part of the GDC 2018 Educators Summit, will see Carnegie Mellon's Jessica Hammer and Broken Rules' Martin Pichlmair explaining how you can more effectively critique games and game projects. 

Their talk "Improving Critique of Game Projects with Expert and Peer Feedback" presents best practices, common challenges, and successful formats around providing critique. In addition to providing material on expert-led critique, Jessica Hammer and Martin Pichlmair will share two experimental approaches for improving peer feedback on game projects.

Plus, considerations for selecting and implementing appropriate critique methods will be discussed. While originating from education, the presented techniques are applicable to a wide range of design areas, from game design to visual arts; make time to check it out, and you'll walk away with skills you can use in your own work! 

Plus, we have plenty more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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