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Insomniac’s recent Spider-Man game has a number of options directed at making the game more accessible to a wide variety of players, something that is becoming more common in modern games.

Alissa McAloon, Publisher

September 7, 2018

1 Min Read

Insomniac’s recent game Marvel's Spider-Man has a number of options directed at making the game more accessible to a wide variety of players, something that is becoming more common in modern games.

Those features are nested under an accessibility menu in-game and include options to disable parallaxing, enable large subtitles, autocomplete quick time event (QTE) sequences that would otherwise require button input, switch button taps to holds, and more. 

By including options like this, the dev team removes obstacles that may prevent players from being able to play an enjoy the game in its entirety because of issues with rapid button presses required for QTEs or missed information from difficult-to-read small subtitles, ultimately opening Spider-Man up to even more players. 

Including additional accessibility options like this has become more and more common in recent games, points out a tweet from Game Makers Toolkit creator Mark Brown. Just this year, games like Shadow of the Tomb Raider, God of War, and Celeste have introduced similar settings that individually tweak different aspects of a game’s difficulty or offer customizable subtitles.

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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