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GDC 2011 Adds Major Nintendo 3DS, Bleszinski, Donkey Kong Country Returns Talks

Organizers of GDC 2011 have revealed lectures from Nintendo 3DS producer Hideki Konno on the handheld's development and a Donkey Kong Country Returns postmortem, plus a rare design lecture from Epic's Cliff Blesz
Organizers of GDC 2011 have revealed two new Nintendo-related lectures, including 3DS producer Hideki Konno on the handheld's development and a Donkey Kong Country Returns postmortem, plus a rare design lecture from Epic's Cliff Bleszinski. As the overall session list for the February/March event expands even further ahead of the Monday, January 24th early registration deadline, following the confirmation of a Nintendo keynote from the company's president Satoru Iwata. These talks are part of GDC 2011's Main Conference, which takes place at the Moscone Center from Wednesday March 2nd to Friday March 4th, 2011 during the pre-eminent, San Francisco-based event. The GDC 2011 Main Conference features discipline-specific Tracks dedicated to programming, design, art, audio, business and management, and production. These brand new additions to the GDC 2011 roster include the following lectures: - Nintendo veteran Hideki Konno is presenting a rare lecture at GDC called 'The Development Process Of The Nintendo 3DS'. This is the first time that the Super Mario Kart director -- who has worked at Nintendo since 1986 -- has talked in detail about his work on the glasses-free 3D handheld gaming system. As the lecture description explains of Konno: "Recently, for the first time in his career, he was assigned the role of overall producer for new Nintendo hardware: the Nintendo 3DS system. Mr. Konno will discuss how he has dealt with the challenges of developing the successor to Nintendo DS while, at the same time, being deeply involved in the software creation process of Nintendogs+Cats as the game's producer." - In his first public game design talk in several years, Epic's Cliff Bleszinski is presenting 'Industry Lessons Learned and Applying Them to the Road Ahead' at GDC this year. He'll be focusing on a multitude of topics, starting with "understanding marketing and PR are not only important to a game's promotion but to its actual design and implementation." Along the way, the Gears Of War franchise co-creator, also working on current Epic titles such as BulletStorm, will discuss "the current state of the industry and the future, [featuring] Bleszinski's thoughts on AAA gaming, social gaming, and the connected future", with plenty of detail from a design and business perspective. - Elsewhere, in 'Donkey Kong: Swinging Across Oceans', a trio of Retro Studios and Nintendo developers discuss the major-selling first-party Wii title Donkey Kong Country Returns. They'll touch on why "the process of game design is never easy. But it gets even more complicated when the needs of a global audience are considered, and development spans an ocean." As explained, the game "was created in tandem by Retro Studios in Texas and Nintendo's development department in Kyoto. Nintendo's Kensuke Tanabe, who specializes in such overseas collaborations, as well as Retro Studios' Michael Kelbaugh and Bryan Walker, will jointly discuss how different minds on different continents can combine to create a title that has global appeal." At the forefront of game development, Game Developers Conference -- part of the UBM TechWeb Game Network, as is this website -- continues to deliver the most pertinent and informative updates in digital entertainment, with a host of GDC 2011 Main Conference and Summit content announcements to come over the next few weeks. Game Developers Conference 2011 -- the 25th iteration of the industry-leading show -- will be held at the Moscone Center in San Francisco from February 28th to March 4th, and early reduced-price registration is open only until January 24th. For more information on all aspects of the show, visit the official GDC 2011 website.

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