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Gamasutra Member Blogs: From Dragon Age Criticisms To Making Games For Kids

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including criticisms of Dragon Age: Origins' game world, and why children's games deserve more attention.
[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including criticisms of Dragon Age: Origins' game world, a GDC postmortem, and why children's games deserve more attention.] Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - Rooted To The Spot - The True Curse Of Ferelden (Chris Kane) Chris Kane takes a critical look at Bioware's Dragon Age: Origins, noting how the title fails to create a believable game world. - GDC 2011 Postmortem - From A Game Design Student's POV (Ryan Andonian) Game design student Ryan Andonian reflects back upon GDC 2011, recalling highlights and lessons learned during his three days at the show. - Games As Art?: The Play's The Thing (Steven Conway) Steven Conway addresses the ever-popular debate over whether games qualify as art, going in-depth on the state of the medium and how the player factors into the equation. - Rebooting The RPG (Lars Doucet) Lars Doucet discusses some common elements of role-playing games and lists some design principles that he believes could improve the genre. - Children's Games - For Shame (Mathew Stone) Troubled by the current state of children's games, Matthew Stone urges developers to put more effort into creating quality titles directed at young audiences.

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