It’s one thing to develop a fighting game, it’s another thing to sustain that development while also building a competitive community that will want to stick around and take on all challengers in game tournaments. Yet as Rivals of Aether left Early Access this week, developer Dan Fornace and his colleagues have aimed to do just that.
We chatted with Fornace previously about how he thinks about designing characters for this Super Smash Bros.-inspired game. But now that he’s shepherded Rivals of Aether all the way through Early Access, we’re going to be talking to him about incorporating all of that early feedback into the game today at 3PM EDT.
If you’ve got Early Access questions, or want to learn more about making fighting games for the FGC, be sure to tune in and ask questions in the chat. And while you’re at it, be sure to subscribe to the Gamasutra Twitch channel for more developer interviews, editor roundtables, and gameplay commentary.