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Asylum First To Adopt Q Middleware For Wii Titles

London-based studio Asylum Entertainment has announced that it will be the first video game developer to adopt third-party tool developer Qube Software's Q middleware for...
London-based studio Asylum Entertainment has announced that it will be the first video game developer to adopt third-party tool developer Qube Software's Q middleware for two of its forthcoming games on the Wii. Announced as fully customizable, cross-platform middleware at GDC San Francisco, Q was made available for the Wii in April. Having experience with early iterations of Qube's 3D tech, Asylum Entertainment wanted to be the first developer to integrate the new solution into its future projects. The studio's past work includes children's titles based on high-profile licenses, such as Bob the Builder, Nancy Drew, and Scooby Doo, for all major platforms. Asylum Entertainment cited Q's open architecture, flexibility, unified input subsystem as its reasons for choosing the middleware. Said Asylum managing director Simon Bailey: “Q’s flexibility has helped us unify our production process right across the studio. Now we can move IP and game mechanics across hardware platforms quickly and with a lot less fuss. This makes accurate milestone planning possible and frees up time for polishing and balancing our games.” Qube CEO Servan Keondjian added: “My message has always been that Q’s multi-platform compatibility, flexibility and the fact that it’s completely customisable means that Q represents the future of middleware. Because of this we believe that Q is the only available solution that truly can standardise development across a whole studio.”

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