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Psyonix’s soccer-racing mash-up Rocket League has brought in nearly $50 million in revenue since it launched in July on PC and PS4.

Chris Kerr, News Editor

December 17, 2015

1 Min Read

Psyonix’s soccer-racing mash-up Rocket League has brought in nearly $50 million in revenue since it launched in July on PC and PS4. 

The game also has over 8 million registered players, but according to studio founder and chief, Dave Hagewood, speaking to the Wall Street Journal, they never really expected the game to be such a success. 

"The few who played Battle-Cars (Rocket League's pseudo-prequel) loved it, so we saw that as a problem of awareness," said Hagewood, explaining why the studio’s strategy for marketing Rocket League was to simply get it into as many hands as possible.

Although he couldn't reveal how many copies of Rocket League were downloaded through PlayStation Plus, Hagewood did suggest the number was in the millions.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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