[Gamasutra highlights choice quotes from game industry figures such as Sony Santa Monica's Shannon Studstill (pictured), Thatgamecompany's Jenova Chen, Zynga's Rob Dyer, and many others.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on the mobile OS race, what FPSes are missing, Zynga attending E3, and more.
This Week's Noteworthy Game Industry Quotes
"It's one of the greatest things on the PC as a platform and a reason why I prefer PC over the more closed proprietary platforms, not only as a developer but with quite rare exceptions also as a gamer"
- Bohemia Interactive (Arma 2) arguing that modding is one of the greatest things on the PC platform
"You can't -- these days -- put a $60 million product out there and have a team day-to-day there, lockstep with you as a leader and visionary, and not incorporate them into the process. It's just way too risky."
- Sony Santa Monica head Shannon Studstill
"For adults to enjoy something, they need to have intellectual stimulation, something that's related to real life."
- Thatgamecompany co-founder Jenova Chen explaining why games aren't good enough for adults
"People need to stop shoehorning new, awesome technology into old, stagnant forms, and instead create new, awesome games from the ground up."
- Row Row Row Remote co-developer Tom Sennett
"People will call this risky, but we think it's riskier just to churn out the same MMO that everyone has played before."
- ArenaNet's global brand director Christopher Lye on releasing an MMO with a more engaging combat style
"Android as of now is the leader in the mobile OS race, and I don't see that dwindling anytime soon"
- Digital Harmony Games's (Dragons Vs. Unicorns) Daniel Kim
"FPS games have been losing the exploration factor. This is due to short attention spans. The majority of FPS fans just want non-stop, in your face action. I prefer exploring, getting into the environment."
- Illfonic's (Nexuiz) Kedhrin Gonzalez
"The bigger we get as a company, the harder it is for everyone here to feel comfy just walking into my office and telling me what I'm doing wrong."
- Epic Games' Mike Capps discussing how studios can have structure without becoming a factory
"The reason we're there is to find games we can use to court the core gamer. We really want those kinds of games on the Zynga platform. You go hunting where the ducks are."
- Zynga's publishing partner VP Rob Dyer explaining why the develop is attending E3 this year
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive
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