Your game industry in your words, week of E3
Gamasutra highlights choice quotes from industry figures at E3 this week, including Platinum Games' Atsushi Inaba, THQ's Jason Rubin, Sony's Shuhei Yoshida, and many others in this weekly roundup.
[Gamasutra highlights choice quotes from game industry figures at E3 this week, including Platinum Games' Atsushi Inaba, THQ's Jason Rubin, Sony's Shuhei Yoshida, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on competing with other developers, MMORPG combat design, what went wrong with Ninja Gaiden 3, and more. This Week's Noteworthy Game Industry Quotes "They were not given the appropriate resources. They were not allowed to have a long-term enough approach to making games from a planning and decision-making process standpoint." - THQ's new president Jason Rubin on the challenges his company's dev teams faced before he took over "I've talked to Sid [Meier] throughout development on stuff and his natural state is a much happier place than mine... but he has this rule, and I agree with him on this, and it's that you should never make your player do anything that makes them uncomfortable." - Jake Solomon, lead designer on Firaxis' XCOM: Enemy Unknown "38 Studios had a concept they couldn't deliver on... It was too big of a scope. It was too much. It it just went broader and never narrowed. They never even came close to the finish line." - Trion (Rift) CEO Lars Buttler discussing the problems that led to 38 Studios' downfall "There's a competitive element - we play other action games and feel like, 'these guys did this, so we have to do better'... the end result ends up being something surprising and new." - Atsushi Inaba, executive director for Platinum Games (Bayonetta, Metal Gear Rising) "It's truly the gamer that drives our industry, that drives our business as a platform holder. If you don't have that center in this industry, you're quickly going to lose the plot." - PlayStation Digital Platforms senior director Jack Buser "It seems like we made a Japanese hamburger for the West." - Team Ninja head Yosuke Hayashi explaining what went wrong with Ninja Gaiden 3 "Stuff like that happens more than people realize." - Cryptic Studios' Zeke Sparkes on Neverwinter's shift from a co-op RPG to an MMORPG "There hasn't been a lot of innovation in combat, from several games out there. I'm not going to name any." - Elder Scrolls Online's creative director Paul Sage criticizing modern MMORPG combat design "All I can say is we didn't mean to offend anyone, and we're sorry!" - IO Interactive game director Tore Blystad apologizing for Hitman: Absolution's controversial trailer "When games are made by a small number of people, the creative vision of one person really shines through the entire game. That's really where we find some magic happens." - Sony Worldwide Studios president Shuhei Yoshida on the importance of working with indies to put out PS Vita games The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.
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