[Gamasutra highlights choice quotes from game industry figures at E3 this week, including Platinum Games' Atsushi Inaba, THQ's Jason Rubin, Sony's Shuhei Yoshida, and many others.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on competing with other developers, MMORPG combat design, what went wrong with Ninja Gaiden 3
, and more.
This Week's Noteworthy Game Industry Quotes
"They were not given the appropriate resources. They were not allowed to have a long-term enough approach to making games from a planning and decision-making process standpoint."
- THQ's new president Jason Rubin on the challenges his company's dev teams faced before he took over
"I've talked to Sid [Meier] throughout development on stuff and his natural state is a much happier place than mine... but he has this rule, and I agree with him on this, and it's that you should never make your player do anything that makes them uncomfortable."
- Jake Solomon, lead designer on Firaxis' XCOM: Enemy Unknown
"38 Studios had a concept they couldn't deliver on... It was too big of a scope. It was too much. It it just went broader and never narrowed. They never even came close to the finish line."
- Trion (Rift) CEO Lars Buttler discussing the problems that led to 38 Studios' downfall
"There's a competitive element - we play other action games and feel like, 'these guys did this, so we have to do better'... the end result ends up being something surprising and new."
- Atsushi Inaba, executive director for Platinum Games (Bayonetta, Metal Gear Rising)
"It's truly the gamer that drives our industry, that drives our business as a platform holder. If you don't have that center in this industry, you're quickly going to lose the plot."
- PlayStation Digital Platforms senior director Jack Buser
"It seems like we made a Japanese hamburger for the West."
- Team Ninja head Yosuke Hayashi explaining what went wrong with Ninja Gaiden 3
"Stuff like that happens more than people realize."
- Cryptic Studios' Zeke Sparkes on Neverwinter's shift from a co-op RPG to an MMORPG
"There hasn't been a lot of innovation in combat, from several games out there. I'm not going to name any."
- Elder Scrolls Online's creative director Paul Sage criticizing modern MMORPG combat design
"All I can say is we didn't mean to offend anyone, and we're sorry!"
- IO Interactive game director Tore Blystad apologizing for Hitman: Absolution's controversial trailer
"When games are made by a small number of people, the creative vision of one person really shines through the entire game. That's really where we find some magic happens."
- Sony Worldwide Studios president Shuhei Yoshida on the importance of working with indies to put out PS Vita games
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive
items and Features