- In the event's keynote, Microsoft's Kevin Browne commented in detail on the post Massive-acquisition plans for in-game advertising, urging for one standardized industry game ad-serving format.
Browne, the General Manager of Xbox New Media and Franchise Development
at Microsoft, noted that the company's wholly owned Massive Inc.
subsidiary is "reaching out to Sony and reaching out to Nintendo" to
help get a standard for in-game ads, and commented that completely
different ad serving technology would simply not work, he believed:
"We're going to hold ourselves back."
- In addition, as the event started, Macrovision's Trymedia division and in-game ad firm Double Fusion announced a new downloadable/casual in-game ad offering
via the Trymedia Network of online portals, ISPs and e-commerce sites.
The new offering will be part of 'try-and-buy' downloadable games, and
enables advertisers to effectively sponsor the game's trial period.
- Returning to the conference, a lively analyst session
discussed some of the leading results of their research into in-game
advertising, noting that large separate markets are already at play in
the game advertising market.
Michael Cai of Parks Associates pointed out some key statistics from
some of his recent research, particularly citing research on whether
consumers would like to see ads in games as long as it helps enhance
game play. Interestingly, in the 18-34 male market, 29% strongly agree
with that statement, and 25% strongly disagree, and for 35-54 females,
19% strongly agree and 35% strongly disagree - showing strong
differences between 'core' and 'casual 'gamers.
- At another key panel at the Game Advertising Summit, senior execs gathered
from the major in-game advertising companies, including Nicholas
Longano from the Microsoft-owned Massive, Inc, Jonathan Epstein of
Double Fusion, Justin Townsend of IGA Worldwide, and Chris Gilbert of
AdScape discussed the state of in-game advertising.
Gilbert tackled the Massive acquisition head-on, noting additional
interest from publishers and others from the publicity, but notes it's
"added some additional complexity." Double Fusion's Epstein, one of the
companies perhaps to be most affected, commented wryly: "Certainly
these are interesting times", and suggested that publishers benefit the
most from a cross-platform solution.
- Finally, Nielsen VP Emily Della Maggiora presented some particularly
interesting new stats she's researched on in-game ads per platform.
Specifically, when asked if they felt games were more realistic with
real ads placed in them, 29.7% of Xbox 360 owners strongly agreed, vs.
just 14.3% of PS2 owners and just 11.4% of PC owners. Even more so, an
extremely significant 50% of Xbox 360 owners said that real in-game ads
make them more interested in the game, versus just 29.9% for Xbox and
less than that for PS2.
While a large number of ad-friendly X360 titles and the 'hardcore'
nature of early adopters may be part of the reason for these stats,
they are still significantly interesting, and provided a suitably
eye-opening ending to the event.
Announcements
Wrap-Up: 2006 GDC Focus On Game Advertising Summit
Held on Friday at the San Francisco Marriott Hotel, the GDC Focus On: Game Advertising Summit was dedicated to the state of in-game advertising and product placement, and Gamasutra was there to provide the most significant keynote and panel highlights.