With THQ's demise, plenty of questions remain

With today's news that many of THQ's major franchises and studios have been sold off, a lot of questions have been answered, but not all of them. Why was Vigil ignored? What's next for Jason Rubin?
The fat lady has sung at THQ. After years of near misses, the company that was at one time the industry's third largest publisher is being sold for parts. THQ has a lot of haters in the game world, with plenty of people pointing fingers of blame at the company's management, expansion philosophy and business methods. But any time a publisher is forced to close its doors – especially when it has titles on the near horizon that seem to have so much potential – it's sad. I've taken THQ to task a few times over the years both here and at other outlets, including CNN, but there's something about the company that has always stuck with me. And, like company management, I actually thought they'd manage to pull through this – though certainly in a different form than they were a year ago. Of course, that's not happening now. And while the future of many parts of the company is set, Wednesday's actions raise a lot of unanswered questions – some of which won't be resolved for a while. Here are a few that are vexing me as I digest the news.

Who the hell was the money behind Clearview Capital?

- Many organizations reported that Clearview Capital was the initial potential buyer of THQ's assets. They weren't. They were the corporate equivalent of a middleman for an unnamed investor. That investor (or possibly investors) was never named – and I, personally, wonder who it was. Is a titan of business looking to invest in a game publisher? Was it someone hoping to fund the company short term, then flip it? Was it a competitor? Heck, was it someone who was already an insider at THQ that saw the potential in the game's lineup (assuming that's even legal)? The mystery man behind the initial offer is, in my opinion, one of the most important questions about this whole process. Because while THQ has been in critical condition since last November, there are a number of other publishers and developers who could be on the block by the end of the year – and I'd like to know who might be considering a bid.

Will Patrice stay?

– Ubisoft reportedly picked up THQ Montreal, according to a note to employees obtained by Kotaku. But will the head of that studio - Patrice Desilets, best known as creative director on Assassin's Creed and Assassin's Creed II - stay put? Desilets left Ubisoft 2.5 years ago – and returning to his former corporate home could be either a celebration or a bit awkward. Wikipedia has already declared he will stay, but that's nothing more than an assumption by a fan. Until we hear from Desilets directly, nothing is certain.

Does this put Koch Media in the big time finally?

- Koch Media's Deep Silver has certainly turned heads with titles like Dead Island, but they're not a household name yet. Taking over a proven franchise like Saint's Row and one with potential like Metro could thrust them fully into the spotlight, though.

What happens with the WWE license?

- THQ and the WWE have been joined at the hip for years. And, while the games weren't for everyone, THQ did a good job in overseeing that partnership. (Special kudos are certainly due to THQ's Senior Global Communications Manager Jaime Jensen – who not only shepherded the games to the media, but is as much a part of the WWE locker room these days as John Cena, and perhaps more beloved by the wrestlers.) EA, of course, is the likely destination of the license, but it's a little too early to rule out interest by Take-Two or another dark horse. And I certainly don't put it beyond Vince McMahon to bring the team in-house and then distribute the game through a partner.

How the hell did Vigil Games get overlooked?

- Darksiders never knocked it out of the park financially – and the underwhelming sales of the sequel last year likely sealed the fate of Vigil Games -- but the team is a talented one and the games were solid. It's surprising that no publisher was willing to pick them up – though perhaps it was simply cheaper to buy them outside of THQ. Either way, here's hoping the team finds employment soon – hopefully without having to uproot out of Austin.

Whither "de Blob"

- Ok, maybe I'm alone in this one, but I actually liked this game!

What's next for Jason Rubin?

- That's a question that actually could be asked for the entire executive team for the company, but Rubin's footprint in the industry is substantial and he's among the most likely high profile executives to land somewhere in the near term. The question is: Where will it be?

Latest Jobs


Hybrid, Cambridge, MA or Chicago, IL
Quality Assurance Lead

Bladework games

Remote (United States)
Senior Gameplay Engineer

High Fidelity, Inc.

Game Interaction Designer

Fred Rogers Productions

Hybrid (424 South 27th Street, Pittsburgh, PA, USA
Producer - Games & Websites
More Jobs   


Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer


Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more