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Less than a month after shelving plans to support user-created mods in the PlayStation 4 versions of Fallout 4 and its upcoming Skyrim Special Edition, Bethesda appears to have reversed course.

Alex Wawro, Contributor

October 5, 2016

1 Min Read

Less than a month after shelving plans to support user-created mods in the PlayStation 4 versions of Fallout 4 and its upcoming Skyrim Special Edition, Bethesda appears to have reversed course.

Notably, after initially laying the blame for being unable to support mods for these games on PS4 at Sony's feet (due to Sony's reluctance to allow for user-made game mods to work "the way they should,") Bethesda is now thanking Sony for being willing to work with Bethesda on opening up its platform.

"We and Sony have worked hard to make this possible," reads a new post on the Bethesda blog which outlines how modders will be able to create mods using Bethesda's standalone "Creation Kit" on PC, then make them accessible in-game via uploading them to Bethesda's servers.

However, there will still some level of creative restraint: Mods for the PlayStation 4 versions of these games will be limited to using assets that are included in the games themselves. Bethesda says it expects to implement mod support first on the upcoming PS4 version of Skyrim, and then later patch it into the PS4 version of Fallout 4.

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