In fact, says the dev, the only real drawback to launching for free via PS Plus was that Tribute suddenly had too many people trying the game! "We just weren't ready to support that," he says. "The game could've done with a month or two of extra bug fixing. And while the reception has been pretty awesome, there are those Call of Duty players we just can't convert to 2D games that will trash your game because it's not 'next gen' enough for them." "So in the end, there are no regrets. It brought tons of gamers to the Tribute family!" Knowing what Major knows now, I mentioned to him that lots of people will now not buy PlayStation games at launch, because they believe that games will quickly become free via PS Plus. From his experience with PS Plus, how does he feel about that? "I'm pretty confident you can compare the PS Plus deals to Steam Sales," he answers. "While it may keep some from buying your game day one, in the end, it doesn't really kill sales - it allows you to reach a bigger audience that might not be willing to try your game at the premium price." Case in point: "I've seen so many tweets that started with 'Really Sony, a 2D game. Is this why I bought a PS4?!' and ended with 'Ok I'll admit, Mercenary Kings is actually fun.'"
"I'm happy we traded a bit of risk for a PS Plus deal. Maybe we could've done better on our own, but the PS Plus deal was a safe bet."
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Was launching Mercenary Kings for free on PS Plus worth it?
As the co-founder of Montreal-based Tribute Games, Jean-Francois Major has had to make some big calls for his company in recent times -- but none so big as launching their latest game for free via PS Plus.