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In this GDC 2013 panel, professor Ian Bogost joined Epic expat Mike Capps and the IGDA's Daniel Greenberg to argue against public misconceptions about games, and what we can do to counter them.

July 21, 2014

2 Min Read

"The reality is that what we need is a way to reframe the uses and understandings of games so that [attacking them] doesn't work anymore."

- Professor Ian Bogost exhorts developers to diversify what games can be and say so that they are no longer so easy to attack for political reasons. In this GDC 2013 IGDA-sponsored panel discussion, Georgia Institute of Technology professor Ian Bogost joined ex-Epic Games executive Mike Capps and IGDA representative Daniel Greenberg to argue against public misconceptions about games -- and what we in the industry can do to counter them. In the wake of the tragic Sandy Hook shootings, the panel spent a good deal of time debating how best to approach popular culture's tendency to link video games with gun violence and discussed the value of having the U.S. government step in to analyze -- and potentially regulate -- video game content based on common, widely-held misconceptions about the industry. It's a good talk, so we've gone ahead and embedded the free video of the IGDA-sponsored talk "Scapegoats No More: Improving the Public Image of Games" above. You can also watch it here on the GDC Vault.

About the GDC Vault

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