3 min read
Video: iOS, Android myths dispelled
Google engineer turned Robot Invader CEO Chris Pruett examines the development, critical, and financial results of his iOS and Android releases for Wind-up Knight and Rise of the Blobs.
Robot Invader CEO Chris Pruett reviews how Wind-up Knight and Rise of the Blobs were received on iOS and Android in this GDC 2013 talk, comparing what has been accepted as mobile development truths against his own concrete figures. In this free lecture courtesy of GDC Vault, Pruett examines the validity of focusing on iOS first and localizing in as many languages as possible, and the trouble of Android device fragmentation. While you're at it, check out this related Gamasutra blog post by Gregg Tavares that breaks Pruett's data down further. Session Name: Fact and Fiction: Lessons from Wind-up Knight and Rise of the Blobs Speaker(s): Chris Pruett Company Name(s): Robot Invader Track / Format: Smartphone & Tablet Games Summit Description: Everybody has a theory about what makes a successful mobile game, but how much of this conventional wisdom is really true? This session tests the validity of common "best practices" using two Robot Invader games, Wind-up Knight and Rise of the Blobs, as case studies. We will candidly discuss the development, critical, and financial reception of these two games across both iOS and Android. We scoured the Earth for information about what makes a great mobile game. Find out which bits of advice were right on the mark and which led us astray.