In this GDC 2016 talk, Paradox Interactive's Fredrik Wester explains how the developer/publisher selects, nurtures and launches its games, from Crusader Kings 2 to the Pillars of Eternity franchise.
Wester highlights the company's step-by-step hands-on approach to development and publishing, offering insight into how a range of management strategies can be applied in the games industry.
He also explains how Paradox Interactive uses Value Proposition, Blue Ocean Strategy and Business Model thinking integrated with game-design planning, and how it has led to a strategic view in what he calls "games as a platform."
It was an informative talk that's definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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