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Video: How Capcom localizes games like Monster Hunter

At GDC 2016, Capcom's Andrew Alfonso spoke to how Capcom's localization directors do their jobs, using the localization of Monster Hunter 4 Ultimate as a guiding example.

Let's say you've made a game that becomes super-popular in your local region. That's great!

Now how do you turn your local phenomenon into a worldwide hit?

That's something Capcom has grappled with while trying to localize its hit Monster Hunter games for Western audiences.

At GDC 2016, Capcom's Andrew Alfonso spoke to how Capcom's localization directors try to overcome a variety of challenges to bring high-quality games to North America and Europe, using the localization of Monster Hunter 4 Ultimate as a guiding example.

It's a great rundown of problems often tackled but rarely talked about in the game industry, so if you missed it in person definitely go back and watch the entire talk for free over on the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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