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Video: Classic GDC 2000 talks on future of retail, online sales

Tales from the GDC Vault uncovers two videos from the GamExecutive Conference during GDC 2000: Interplay's Phil Adam on improving retail success, and EA's Bryan Neider on the future of online gaming.
GDC Vault has recently added two new videos from the special sessions of the GamExecutive Conference held during GDC 2000. In these talks, top game executives debate the merit of broadband, the demise of the PC business, and retail versus e-commerce (as these predate digital distribution channels such as Steam). First up (above) is Interplay president Phil Adam and analyst Ann Stevens of PC Data who talk about retail, as opposed to online, being "the predominant sales channel for the long haul," and look at the decline in prices and revenues of games 1994 to 1999. The next talk (below) features a three-person panel with Gerry Kaufhold of research company In-Stat, who brings optimistic data on broadband; Robert Tercek, formerly with Sony, on what developers can do with the broadband, and Bryan Neider of EA, who brings the perspective of one of the few successful online companies at the time.
For more from the GamExecutive Conference 2000, check out this talk on mass market appeal with Hasbro Interactive, Mattel Interactive, Red Storm Entertainment, and THQ, or this lecture and round table on managing risk.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

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