2 MIN READ
Video: Classic GDC 2000 talks on future of retail, online sales
Tales from the GDC Vault uncovers two videos from the GamExecutive Conference during GDC 2000: Interplay's Phil Adam on improving retail success, and EA's Bryan Neider on the future of online gaming.
GDC Vault has recently added two new videos from the special sessions of the GamExecutive Conference held during GDC 2000. In these talks, top game executives debate the merit of broadband, the demise of the PC business, and retail versus e-commerce (as these predate digital distribution channels such as Steam). First up (above) is Interplay president Phil Adam and analyst Ann Stevens of PC Data who talk about retail, as opposed to online, being "the predominant sales channel for the long haul," and look at the decline in prices and revenues of games 1994 to 1999. The next talk (below) features a three-person panel with Gerry Kaufhold of research company In-Stat, who brings optimistic data on broadband; Robert Tercek, formerly with Sony, on what developers can do with the broadband, and Bryan Neider of EA, who brings the perspective of one of the few successful online companies at the time.
For more from the GamExecutive Conference 2000, check out this talk on mass market appeal with Hasbro Interactive, Mattel Interactive, Red Storm Entertainment, and THQ, or this lecture and round table on managing risk.