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Video: A year's worth of lessons learned from growing a F2P mobile game

N3twork's Ethan Levy speaks at GDC 2017 about the studio's success with its F2P mobile game Legendary: Game of Heroes, sharing the top 5 lessons its learned during 12+ months of steady growth.

Over the course of 12 months of live operations, N3twork's free-to-play mobile game Legendary: Game of Heroes reportedly grew both its engagement and monetization through regular feature updates and a strong focus on live operations.

That steady growth, according to N3twork's Ethan Levy at GDC 2017, was due to the company's diligent, metrics-driven development style.

In his talk Levy went on to share the top 5 lessons learned through the first year of Legendary's live operations phase, offering fellow F2P game devs some best-practices to follow and pitfalls to avoid when designing and operating their games.

Devs who work in the F2P game space may appreciate the fact that you can now go back and watch Levy's talk completely free via the official GDC Vault YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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