Chris Hecker (SpyParty) asks Mojang's Markus Persson about the creation and growth of Minecraft and about his personal and professional growth alongside the game in an intimate, virtual fireside chat from GDC 2012, now free courtesy of the GDC Vault.
Over the hour-long Q&A, Persson tackles balancing realism and abstraction in Minecraft, his approach to designing mechanics on a large-scale first, and the importance of maintaining a consistent theme. Persson also addresses piracy, which he views opportunistically.
Session Name: A Fireside Chat with Markus 'Notch' Persson
Speaker(s): Markus Persson, Chris Hecker
Company Name(s): Mojang, definition six, inc.
Track / Format: Game Design
Overview:Okay, so there won't be a real fire. However, there will be an HDTV on stage showing a video of a fire, along with some in-depth discussion of Minecraft the game, Minecraft the phenomenon, games and game design both indie and not, and any other interesting topics into which we meander. There will be a Q&A throughout, however the Q's are going to be solicited over twitter sometime in February, so we can choose the best and most thought-provoking questions in advance.
Video: A fireside chat with Minecraft creator Notch
Chris Hecker (SpyParty) fires off questions to Mojang's Markus Persson about piracy, his designing and growing of Minecraft, and his own professional growth in this free lecture from GDC 2012.