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Ubisoft has delayed Far Cry 5, The Crew 2, and another unannounced project to give its development teams more time to add polish.

Chris Kerr, News Editor

December 11, 2017

1 Min Read

Ubisoft has delayed Far Cry 5, The Crew 2, and another unannounced project to give its development teams more time to add polish. 

Far Cry 5 has been moved from February 27 to March 27, giving it another month in the oven. The Crew 2 has been shifted from March 16, and will now release sometime during the first half of the next financial year.

It's a move that suggests the company has learned some lessons after the rocky, bug-ridden launches of titles like Assassins' Creed: Unity

After Unity, and to a lesser degree Syndicate, struggled to maintain the history-hopping series' momentum, Ubisoft took a break from its annual release cycle to give the stagnating franchise room to breathe. 

Fast-forward two years and it looks like the decision paid off. Ubisoft seems pleased with the performance of Origins, and believes the longer dev cycle had a "very positive impact" on the game's commercial and critical reception.

As a result of that success, Ubisoft says it now feels comfortable investing in additional development time for its future releases, and has even upwardly revised its profit forecast for the end of this fiscal year.

"This decision is in line with our strategic vision of developing even more engaging and higher quality experiences for gamers," said Ubisoft Worldwide Studios executive director, Christine Burgess-Quémard. 

"Taking more time with Assassin’s Creed Origins enabled our talented development team to fully express their creative vision. As expected, this had a very positive impact on the game's quality and largely participated to its commercial success.

"Taking a similar approach, we have decided to invest additional development time in three upcoming games."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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