By now, we're all familiar with the Kickstarter style of crowdfunding, in which people donate money to their favorite projects, and if a financial goal is met, funding is approved and project development goes forward.
Depending on how much you donate, you may receive a T-shirt, the game whose development you put money towards, or even a credit in the final product. It's a nice gesture for your donation.
But what about getting actual money back from your investment? You know, like a real investor.
That model is known as equity crowdfunding, and it received a big score today in video games when Swiss developer Urban Game Studios' railroad business simulator Train Fever hit its 250,000 euro ($323,000) goal on equity crowdfunding site Gambitious.
It's one of the few times an equity-crowdfunded game of this financial magnitude has been successfully funded. (Slightly Mad's Project C.A.R.S. raised over 1 million euros, or $1.3 million, with a similar promise of revenue share). In the case of Train Fever, over 650 unique investors will get a healthy piece of the pie. The campaign still has 11 days left.
Equity crowdfunding platform Gambitious is a site founded by business partners from Texas-based independent game publisher Devolver Digital (publisher of games including Hotline Miami), Mastertronic and Dutch investment firm Symbid. It caters exclusively to funding video games.
With Gambitious, investors get their advances repaid, and receive a return just like a publisher or angel or venture capitalist would receive. The offer varies from project to project. In the case of Train Fever, the studio expects 822,500 euros in revenues, with Gambitious investors receiving half of that. That equates to a return on investment of 165 percent.
This railroad sim may point to the future of game crowdfunding
A railroading sim called Train Fever was just crowdfunded for 250,000 euros ($323,000). What's the big deal? The "donators" are actually treated as investors, who will receive half of the total revenues.