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Tencent saw profits and revenue rise during the second quarter of this financial year. That's thanks, in part, to the performance of its PC and smartphone games.

Chris Kerr, News Editor

August 16, 2017

1 Min Read

Tencent saw profits and revenue rise during the second quarter of this financial year. That's thanks, in part, to the performance of its PC and smartphone games. 

Overall revenue rose by 59 percent to $8.36 billion during the second quarter, while profit increased by 70 percent to $2.69 billion.

Looking specifically at the Chinese juggernaut's games business, its PC client line-up managed to pull in roughly $2 billion in revenue -- a year-over-year increase of 29 percent. 

Over on smartphones, the company's mobile titles raked in $2.21 billion, which is 54 percent more than last year. 

What's particularly notable about those figures is that it's the first time Tencent's smartphone games have pulled in more revenue than it's PC client offerings. 

The firm says that growth was driven by existing titles in the MOBA genre such as Honor of Kings, and new releases like Contra Return and Dragon Nest Mobile.

“During the second quarter of 2017, we delivered strong revenue growth from multiple businesses, which enabled us to reinvest in innovations and new technologies in an increasingly competitive industry," said Tencent chairman and CEO, Mr. Ma Huateng.

"While our games business continued to grow, we have stepped up our effort to ensure users play games in a healthy manner."

This second quarter performance takes Tencent's total revenues for the half-year to $15.67 billion, an increase of 57 percent year-over-year. Profits rose by 64 percent to $4.82 billion over those same six months.

Read more about:

2017

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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