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Attend <a href=http://www.gdconf.com/>GDC 2015</a>'s Microtalks session to see ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.

February 20, 2015

1 Min Read

Heads up, game developers: GDC 2015 is just over a week away, so it's time to gather your business cards, get your pre-GDC haircut and plan out out your conference schedule.

While you're at it, show organizers want you to know that the perennially popular GDC Microtalks returns with ten brief, rapid-fire talks about the philosophy, history and futures of the design, art and culture of games and play, all packed into a single hour.

The concept is simple: during the "GDC Microtalks 2015: One Hour, Ten Speakers, Games and Play, and Us" each speaker gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing, giving the speaker exactly five minutes and 20 seconds to make their point.

Join our nine amazing speakers (listed at the link above) along with curator and MC Richard Lemarchand, to receive a rapid-fire mind-blast of original, inspirational, challenging and entertaining takes on the state of the art in games and play.

Full details on this and all other announced talks is available now in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.

GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

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