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The Nintendo Switch is still driving growth at Nintendo, which has just released its financial results for the three months ended June 30, 2020.

Chris Kerr, News Editor

August 6, 2020

3 Min Read

The Nintendo Switch is still driving growth at Nintendo, which has just released its financial results for the three months ended June 30, 2020.

Net sales rose by 108.1 percent year-over-year to 358.1 billion yen ($3.39 billion), while profits increased by 541.3 percent to 106.4 billion yen ($1.08 billion) over the same period.

Explaining that upswing, Nintendo revealed that hardware sales across the entire Nintendo Switch family rose by 166.6 percent year-on-year to 5.68 million units. The Nintendo Switch was responsible for 3.05 million of those sales, while the Nintendo Switch Lite sold 2.62 million units. 

Lifetime Nintendo Switch sales now total 61.44 million units, meaning it has amassed over four times as many sales as its predecessor the Wii U -- which sold 13.56 million units during its lifespan. 

Nintendo Switch software also performed well, with total software sales increasing by 123 percent year-on-year to 50.43 million units. New titles like Xenoblade Chronicles Definitive Edition and Clubhouse Games: 51 Worldwide Classics helped bump those numbers, selling 1.32 million units and 1.03 million units respectively.

The biggest contributor, however, was Animal Crossing: New Horizons, which posted quarterly sales of 10.63 million units. The popular lifestyle simulation has now sold over 22.40 million units to date, making it the second best selling title on the platform. 

"The estimated global sell-through for Animal Crossing: New Horizons at the end of June exceeded 20 million units. This is far more than the lifetime cumulative sell-through of 12 million units seen for Animal Crossing: New Leaf for Nintendo 3DS, which was the previous best-selling entry in the Animal Crossing series," said Nintendo, commenting on the game's success.

"This increase in sales was made possible by the large number of new consumers purchasing the game, in addition to the people who had played past titles in the Animal Crossing series."

Digital sales at the company grew by 229.9 percent year-on-year to 101 billion yen ($956 million), and accounted for 55.6 percent of total software sales on Nintendo platforms. 

Nintendo noted that its mobile business has also witnessed "steady growth," with mobile-related income increasing by 32.7 percent year-over-year to 13.2 billion yen ($125 million). Animal Crossing: Pocket Camp was a key growth driver on smartphones, with the mobile title "benefiting from the synergistic effect of the promotion and release" of Animal Crossing: New Horizons

Commenting on the impact of COVID-19, Nintendo said the pandemic introduced some hurdles with regards to Switch production, but noted that it has "almost recovered" from those setbacks. It warned that a repeat situation could occur, however, if the impact of COVID-19 "expands in the future."

Based on its current performance, Nintendo is sticking with its financial outlook and predicting net sales of 1.2 trillion yen ($11.3 billion) and profits of 200 billion yen ($1.89 billion) by the end of the fiscal year.

"There are no changes to the original financial forecast. For Nintendo Switch, in addition to titles such as Paper Mario: The Origami King and Pikmin 3 Deluxe, we also plan to distribute The Crown Tundra, the second round of add-on content available with Pokémon Sword Expansion Pass and Pokémon Shield Expansion Pass, this fall," said the company.

"There are also a robust variety of appealing titles from other software publishers scheduled to be released. We will work to keep the platform active with new titles and by reinforcing sales of popular titles that have already been released."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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