Although March saw strong sales of downloadable titles, DLC and mobile games in the U.S., the overall digital sales market was offset by the decline in social games and MMO subscribers.
Figures from metrics tracking firm SuperData show that digital game sales in the U.S. were $875 million for March, up only a "modest" 1.1 percent year-over-year.
The social games decline was mainly to blame, as the total number of monthly active social gamers dropped below 200 million for the first time in over a year, down by 10 million users year-over-year.
However, SuperData noted that conversion rates and figures for the average revenue per user were actually up year-over-year, suggesting that it is the less-committed players who are dropping off. Overall, the social games segment reached a new low of $124 million in total revenue for March.
The firm also mentioned the retirement of a number of EA's biggest Facebook games, stating that the loss of interest in social games by major publishers is being offset somewhat by smaller and medium-sized developers.
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Social games' decline is holding digital market back - report
Although March saw strong sales of downloadable titles, DLC and mobile games in the U.S., the overall digital sales market was offset by the decline in social games and MMO subscribers.