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So far, game spending is over $27 billion for 2019 in the US

Consumers in the United States have spent just over $27 billion on video games and related goods in 2019, a slight 1 percent increase from the same 9 month period in 2018.

Alissa McAloon, Publisher

November 6, 2019

1 Min Read
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Consumers in the United States have spent just over $27 billion on video games and related goods in 2019, a slight 1 percent increase from the same 9 month period in 2018 according to the NPD Group.

Of that, the group notes that digital console content, mobile, and subscription spending saw “double-digit percentage gains” while hardware, accessories, physical console content, and digital PC content all declined.

Video game content in the quarter ending September 30 alone saw $8.1 billion in sales, up 3 percent year-over-year and driven by mobile, subscription, and digital console content sales. Spending on game content is up 3 percent year-to-date, though the NPD Group notes the same isn’t the case for hardware spending.

As the end of the current console generation approaches, the NPD’s numbers show year-to-date hardware sales down 23 percent year-over-year, coming in at $1.9 billion for the first 9 months of the year. The Nintendo Switch continues to sell well, the group points out, but that growth was not enough to offset declines felt across other console families. 

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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