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Sales and profits up at Capcom as key franchises continue to perform

Franchises such as Monster Hunter, along with steady digital sales, have helped Capcom end the financial year on a high.

Franchises such as Monster Hunter, along with steady digital sales, have helped Capcom end the financial year on a high.

That's according to the company's latest financials for the year ended March 31, 2016. 

Both sales and profits are up at the Japanese developer-publisher, with company-wide net sales rising to 77 billion yen ($710.4 million) from 64.2 billion yen ($592.3 million), a year-over-year increase of 19.8 percent.

Overall profits were also on the up, climbing 17 percent to 7.7 billion yen ($71.4 million) from 6.6 billion yen ($6.9 million). 

Drilling down, sales in company's Digital Contents business, which houses its video game operations, rose to 52.6 billion yen ($485.3 million) from 45.4 billion yen ($418.9 million) year-over-year.

Those sales were boosted by the success of Monster Hunter X, which beat internal expectations by selling over 3 million units, and the "steady sales" of Street Fighter V, which has gone on to sell 1.4 million units since launching in February. 

While Capcom categorized sales of Street Fighter V as "steady," the company said the title missed sales targets by 600,000 units.

Capcom's other big-hitter, Resident Evil, also played its part, with the company earmarking Resident Evil 0 HD Remastered as another reliable performer. 

With regards to the publisher's online portfolio, Dragon's Dogma Online is reportedly "performing favorably," while iOS and Android title Monster Hunter Explore surpassed 3 million in sales. 

What's more, digital downloads have now become a "stable source of revenue" across the board. 

Going forward, Capcom is forecasting net sales of 85 billion yen ($784.2 million) and profits of 9 billion yen ($83 million) for the year ending March 31, 2017.

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