Sponsored By

Sales and profits are down at Final Fantasy maker Square Enix, which just released its financials for the six months ended September 30, 3018.

Chris Kerr, News Editor

November 7, 2018

1 Min Read

Sales and profits are down at Final Fantasy maker Square Enix, which just released its financials for the six months ended September 30, 2018. 

Consolidated net sales fell by 15 percent to 112.2 billion yen ($990.2 million), while profits decreased by 50.7 percent to 8.6 billion yen ($75.9 million) -- though that's partly because the firm booked an extraordinary loss of 3.7 billion yen ($32.7 million) after restructuring fledgling game studio, Luminous Productions

It's a similar story in Square's Digital Entertainment division, which houses its video game operations, with six-month sales dipping by 18.9 percent year-on-year to 82.8 billion yen ($730.7 million), and operating profits falling by 50.9 percent to 13.5 billion yen ($119.1 million). 

The company blamed that decline on a drop-off in licensing income, along with the poor performance of smart device and PC browser catalog titles that launched during the previous fiscal year. 

As the graph below shows, Square also witnessed a decline in HD game sales and revenue, despite the arrival of titles like Octopath Traveler and Shadow of the Tomb Raider

Meanwhile, in the area of massively multiplayer online role-playing games, net sales and operating profits decreased compared to the same period of the prior fiscal year.

Looking ahead, Square is sticking to its current financial forecasts, and expects to see net sales of 270 billion yen ($2.4 billion) and profits of 21 billion yen ($185.3 million) by the end of the fiscal year on March 31, 2019. 

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like