The Adventure continues
This week I started creating a web presence for Ascendance, after meeting with the team lead and co-producer. Creating a basic Twitter account and Facebook page were fairly start forward, but creating a website was quite a bit more involved. Between choosing a website builder to laying out the pages, I have found that I have a lot to learn. Currently all of the web presence is mainly text but we should have some amazing new images and videos soon. The main information that can be found on the website is the following game overview. If anyone has good refrences for creating Twitter and Facebook follow and like buttons I would greatly apprieate them.
Team size: 18
Target platform: PC
Ascendance is an action, survival horror game that aims to be both personal and impactful. It challenges the conventions of linear story paths using player choices that directly affect the game and cultivate an intimate and unique gaming experience.
Our story starts in the year 2017. Lithuania has released a biological virus against invading Russian troops in a last effort. The biological virus spreads to the United States just days later infecting coastal cities. The president initiates project Bastion, which are giant underground bunkers to safeguard American citizens further in-land. Each Bastion is equipped to be self-sustaining underground cities equipped with boiler rooms, water facilities, entertainment levels, and even security.
The game takes place in Bastion: 01, also known as the presidential bunker which is located in New Mexico. By the year 2019, Bastion: 01’s doors have failed and the virus seeps in. Bastion: 01’s doors are also in a constant locked state which prevents free access to the outside. Thousands of the residents inside the bunker start to mutate on the first level. Panic spreads as people start to attack each other and push down towards the bottom depths of the bunker. By the year 2021 only 10% of the Bastion’s residents are non-mutant.
After 21 years of the pandemic inside of Bastion: 01, the main character is born into this post-chaotic world. While out scavenging supplies for the camp, the main character finds one of the lost scientists who worked on the Bastion. The scientist saves you from an attacking mutant however is severely wounded in doing so. The scientist crawls back to his room and in a last effort before dying, he hacks Bastion’s security protocol opening the giant doors at the very top for only a limited amount of time. Players will have to fight their way through the remnants of Bastion: 01 and the many mutated inhabitants still around while racing against this set time.
How Ascendance plays:
Players will view this world and experience horror through the events of a female character as she makes her way to the surface. Certain choices within the game will be left up to the player, and will affect NPC interactions. The main focus is for the player to discover an escape from their living hell, while revealing traits about themselves as they make tough decisions. Sometimes there is no right or wrong, only a decision to be made.
Ascendance is set apart by utilizing fewer jump scares, more pure action, and player immersion. Ascendance will have not only the blood and gore players love, but also the atmosphere and player choice integration that makes each gamer’s experience unique. The other large feature that sets Ascendance apart from other games including those specifically in the horror genre is our 10 hours of real gameplay.
What we hope to accomplish:
Ascendance is currently in development using Unreal Engine 4 and has been in production for over 2 months now. The scope of the game will remain small and contain about 10 hours of gameplay through a few fully developed levels. Upon completion, Ascendance will be released to the public completely free of charge and available for everyone to enjoy on the PC.
Please check out our website and don’t forget to like us on Facebook and follow us on Twitter.