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Paradox Interactive will sign a collective bargaining agreement with Swedish labor unions Unionen and SACO to allow its employees to influence their pay, benefits, and responsibilities.

Chris Kerr, News Editor

June 3, 2020

1 Min Read

Paradox Interactive will sign a collective bargaining agreement with Swedish labor unions Unionen and SACO to allow its employees to influence their pay, benefits, and responsibilities. 

It's notable to see a company the size of Paradox embrace unionization, and the Stellaris and Europa Universalis developer said the move reflects its desire to ensure its workers "feel valued and empowered" as it continues to expand. 

The agreement will apply to all Paradox staffers working in Sweden, where the company is headquartered, including those at Paradox Interactive, Paradox Development Studio, Paradox Arctic, and Paradox Malmo. 

It is expected to be finalized within the quarter, and will help enshrine a number of standards to ensure that employee benefits, paths to career growth, and salary exceptions are working for all staff members. 

"Much like Paradox itself, the unions here have been growing massively in the past few years, gradually becoming more and more organized," said Magne Skjæran, games programmer at Paradox Development Studio and union representative for Unionen. 

"This is a clear sign that our efforts have resulted in meaningful change. We’re very glad that the company agrees with us on the benefits of a collective agreement and that we’re signing this together.

"With this agreement in place, we will be further empowered to advocate for our members here at Paradox, and contribute to making it the best place to work in the industry. We hope it will inspire people to organize in video game companies the world over."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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