The Ouya has an uphill battle. A year ago, the idea of an Android microconsole seemed so novel -- but as CEO Julie Uhrman herself concedes, "making the hardware isn't hard. These aren't custom chips."
As it launches today -- in the U.S., Canada, and the UK -- she's optimistic about the Ouya's chances for success. Why? Because she thinks that players will buy the system because of its cheapness and its potential -- and indie developers will flock to it because of how unrestrictive the company is being about business models and creative oversight as compared to the competition.
Here's the pitch: "Between Xbox and Sony, well, yeah, you're not going to buy multiple consoles. But the nice thing about Ouya is that it's not an either/or decision," she says, of players plunking down the $100. "It's more like your Xbox and PlayStation -- the only difference is that it's incredibly accessible and incredibly affordable, and you're going to get great games from pretty much anyone and anywhere," she says.
The device itself is sleek, and even if the controller is a bit cut-rate, the whole package is certainly appealing and novel enough for the asking price. But you're mostly paying for potential.
The strategy the company has formed -- openness for developers, connecting them directly with their audience, and living room friendliness -- does have its appeal.
When I asked Uhrman what the "guiding star" of the platform is, she replied that it is "unique creative content from anybody." Ouya is a platform "about building the relationship between gamers and developers."
While the platform does have gatekeeping, it's about making sure the games work right and that there's no inappropriate content (hate speech, pornography). Any game that meets the technical and content requirements will be published. Then they're shoved into a "sandbox," from which they can bubble up into the curated content slots if they prove to be hits with the Ouya's audience -- and not just in terms of downloads, but in terms of engagement (play duration and play sessions) in a formula Uhrman calls an "O-rank." She's hoping the audience will help drive games into the upper echelons; the cream will rise to the top.
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Ouya launch: Great potential for devs - let's see where it goes
The first Kickstarted console is out -- and launches into a world changed even from its funding 11 months ago. Will it live up to its potential? Gamasutra speaks to CEO Julie Uhrman to find out.