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NVIDIA's physics engine is now open source

NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source.

NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source under the BSD-3 license.

It's always great when software is made open source for developers to take a look at, and this could be a useful tool for those interested in physic simulations, robotics, and artificial intelligence. 

As explained in a blog post, the company decided to make the tech open source so it would be accessible to AI researchers, robotics researchers, and developing self-driving cars. 

For game developers specifically, the engine can take advantage of GPU acceleration and can handle large virtual environments (which can be useful for animation and in-game physics). 

The PhysX SDK has apparently already been integrated into some popular game engines, including Unreal Engine (versions 3 and 4) and Unity3D.

The full source code can be accessed over on GitHub.

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