informa
/
1 MIN READ
News

NVIDIA's physics engine is now open source

NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source.

NVIDIA announced earlier today that its physics simulation engine PhysX 4.0 is now open source under the BSD-3 license.

It's always great when software is made open source for developers to take a look at, and this could be a useful tool for those interested in physic simulations, robotics, and artificial intelligence. 

As explained in a blog post, the company decided to make the tech open source so it would be accessible to AI researchers, robotics researchers, and developing self-driving cars. 

For game developers specifically, the engine can take advantage of GPU acceleration and can handle large virtual environments (which can be useful for animation and in-game physics). 

The PhysX SDK has apparently already been integrated into some popular game engines, including Unreal Engine (versions 3 and 4) and Unity3D.

The full source code can be accessed over on GitHub.

Latest Jobs

IO Interactive

Hybrid (Malmö, Sweden)
3.02.23
Gameplay Director (Project Fantasy)

Arizona State University

Los Angeles, CA, USA
2.27.23
Assistant Professor of XR Technologies

IO Interactive

Hybrid (Copenhagen, Denmark)
3.02.23
Animation Tech Programmer

Purdue University

West Lafayette, IN, USA
3.02.23
Assistant Professor in Game Design and Development
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more