Experienced MMO developers announced
Citadel Studios, an independent Washington D.C.-based company that's developing sandbox-style, open world MMO in the vein of games like
Ultima Online.
The studio was quietly founded in July last year by CEO Derek Brinkmann, art director Chris Ondrus and creative director Tim Cotten, who collectively have worked on games including
Ultima Online,
Dark Age of Camelot,
Warhammer Online and the
Elder Scrolls series.
The studio’s first project is
Shards, a Unity-powered 3D top-down isometric MMO for PC. Citadel’s website says the team wants to experiment with non-XP-based character development.
Citadel's sandbox focus comes partly as a reaction to more "on-the-rails"-styled MMOs such as
World of Warcraft, which require large amounts of development resources in order to keep up with content churn.
Brinkmann’s experience includes work as lead software engineer at EA Mythic; Ondrus worked as a producer on
Dungeon Keeper Online and
Ultima Forever: Quest for the Avatar; and Cotten’s past work includes leading design on
Ultima Online’s
Stygian Abyss expansion.
“We left our soul-crushing, corporate jobs to make the games we’d actually play,” Brinkmann said in a statement. “…Ultimately the community will dictate what
Shards becomes, because we’re not just providing a game but also a platform for players to express their creativity.”
That “platform” talk includes the promise of various modding capabilities, and allowing players to “create and run your own MMO.” The studio's website also states, "we have for sandbox games of yesteryear, especially
Ultima Online."
There’s no word yet on a release date or a business model, though the studio says it is “ignoring the modern online gaming imperative to squeeze every last cent from every player.”