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New MMO's business model takes cues from EVE Online

Carbine Studios' upcoming MMO WildStar seeks to combine a traditional subscription model with a system which allows users to spend in-game currency toward game time.
Carbine Studios' upcoming MMO WildStar seeks to combine a traditional subscription model with a 'play-to-pay' system, which allows users to spend in-game currency toward additional game time, much like EVE Online's PLEX system. For WildStar, each registered account will have a 30 day trial, after which the player must buy a subscription or a 'Certificate of Research, Exploration, Destruction and Development' (C.R.E.D.D.) using either real money or in-game gold. The in-game price for C.R.E.D.D. is determined by the flow of the game's economy rather than being set at a fixed rate -- a nice check against any foreseen in-game inflation. "In combining a classic subscription model with C.R.E.D.D. and Game Time cards, we think we've struck a good balance," says Carbine Studios executive producer Jeremy Gaffney, in a statement. "It supports players preferring to pay monthly, while the availability of C.R.E.D.D. enables players to continue enjoying WildStar by taking advantage of a player-driven economy." Carbine has produced a long-form FAQ further explaining WildStar's monetization system, which can be viewed here. The game, which is being published by NCSoft, is currently in beta and accepting registrations.

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