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Learn why 'idle games' click with players at GDC Europe 2016

At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up!

Far from remaining idle, GDC officials are working hard to line up great talks for the big GDC Europe conference this August in Cologne, Germany. Today, they're excited to debut another exciting session taking place at the show that will dig into the heart of an under-explored genre.

In "Idle Chatter: What We Can Learn From Self-Playing Games" Kongregate's Anthony Pecorella will look at how the "idle game" genre has evolved -- and what lessons game developers can take from it.

Attendees will learn the core mechanics behind idle games, see how they have lead to success for even small, indie developers, and hopefully gain insight and ideas about making your own idle games or implementing these ideas into non-idle games. Prepare to get bizarrely, inexplicably excited about watching numbers go up!

Amid your excitement, remember that early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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