Learn how to better run a studio at GDC 2015, with Jesse Schell

Over the last 12 years, industry veteran Jesse Schell has kept his studio afloat and expanded it from a solo gig to a thriving enterprise. Now he's coming to GDC 2015 to explain how he does it.
Over the last 12 years, game industry veteran Jesse Schell has kept his studio, Schell Games (Enemy Mind, Pirates of the Caribbean) afloat and expanded it from a solo operation to a thriving enterprise of 100 developers working on 6-8 titles simultaneously. Now he's coming to GDC 2015 in March to explain how he does it. In a talk titled "Game Studio Management: Making It Great," Schell will dig into the nuts and bolts of how to keep your company happy, healthy and productive. He plans to cover a variety of issues -- from simple stuff like identifying skippable meetings, to complex management challenges like expanding your ranks and taking on multiple projects without losing your studio culture. The talk will offer lessons for anyone with an interest in improving their studio's operations. Conference organizers look forward to announcing more GDC 2015 sessions in the months ahead. In the meantime, don't miss your chance to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on the conference, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

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