Superbrothers and Capybara Games' Sword & Sworcery EP
has sold 1.5 million copies to date, according to a new infographic released on the game's website
, courtesy of Capy
. Of its total sales, a combined 55 percent of units (around 825,000) were sold through Humble Indie Bundles.
The infographic offers some other interesting stats about the game's performance to date. Notably, Sword & Sworcery
has moved over 550,000 units for iOS, with 86 percent of those sold at full price. Compare this with Google Play store sales (which account for only 5 percent of total sales -- the game's two Android Humble Bundles each drew in more), where not even 25 percent of customers bought the game at full price.
In terms of total revenue, iOS came out in the lead with 55 percent of the game's income to date -- unsurprising as the game remained an iOS exclusive for over a year before arriving on PC through Steam in 2012. However, the three Humble Bundles drew in a combined 20 percent (the PC bundle claimed 15 percent on its own), while Steam itself remained a solid middleweight with 19 percent of total revenue.
There are a number of conclusions to draw from the graphic. One is that, while it is not the hegemonic golden key to success it is often framed to be, Steam can be a reliable secondary or tertiary storefront for a multiplatform title. The data also suggests that while Android is a modestly solid market, Google Play may not be the ideal way of reaching it.
"There's not that many titles out there that began on iOS and made their way to this many other platforms over time," writes co-developer Capy
, "so we hope that this info is helpful in some way/shape/form."
Here's the full graphic. You can find additional information, including details on sales for the game's soundtrack, on the Sword & Sworcery website