A year ago, Sony Computer Entertainment Europe's Agostino Simonetta discussed exactly where his team was up to with regards to self-publishing on PlayStation 4. Today at Develop Conference, Simonetta explained how this process has evolved in the last 12 months.
Simonetta had previously said that Sony's approach to PS4 self-publishing was centered around the phrase, "Every developer is a publisher." He noted that 12 months later, there are now over 1000+ licensed PlayStation developers, and over 100 games have been self-published on PlayStation platforms.
But he admitted that at the time, PlayStation was still quite a walled garden, and that SCE still needed to work hard to provide better self-publishing on PlayStation for developers.
"Our commitment was that we were going to fix this as much as we could, as fast as we could," he notes -- and he believes that today, that process is far more streamlined.
The original concept submission review process has been completely replaced, for example, such that absolutely any game can self-publish for PlayStation, with less focus on what Sony thinks about your game.
"We don't stop you if your game isn't particularly good," Simonetta says, "but if a game is good, we work closely with those developers."
And he adds, "As of today, Format QA is only about the technical requirement checklist. We took a step back. It's your responsibility if your game is buggy - it's a more modern approach." He says that this approach has cut the time down to get through QA by 30 percent.
All of this has resulted in more developers getting their games on PlayStation platforms far more quickly, he reasons.
"In the past we were taking 2-3 weeks to get your title through," he says. "Now, once the title passes, it can go live the very next week." Sony says it is also currently working to make this process even faster, with a streamlining project the team is yet to announce.
How self-publishing on PlayStation has evolved in the last year
Today at Develop Conference, Sony's Agostino Simonetta explained how the self-publishing process on PlayStation has evolved in the last 12 months.