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Valve slapped a price tag on self-publishing games through Steam Direct, its Greenlight replacement, today but how is the game development community taking to the news?

Alissa McAloon, Publisher

June 2, 2017

3 Min Read

Valve slapped a price tag on self-publishing games through Steam Direct, its Greenlight replacement, today and Twitter has been abuzz ever since.

While the company was originally toying with the idea of charging developers as much as $5,000 with Steam Direct, Valve today announced that the fee would instead be $100 per game, recoupable after a game reaches $1000 in sales.

That fee also isn't much different from the fee developers already paid to submit a game to Greenlight. 

In that wake of that announcement, many developers took to Twitter to discuss the fee, if Steam Direct will be better for indie developers than its predecessor, and if any of this will actually help fix Steam’s discoverability problem at all.

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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