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Euclideon, the 3D rendering studio that gave us a glimpse of what it called "the largest ever breakthrough in 3D graphics" back in 2011, has said that it is now prepping its tech for use in games.

Mike Rose, Blogger

September 25, 2014

1 Min Read

Euclideon, the 3D rendering studio that gave us a glimpse of what it called "the largest ever breakthrough in 3D graphics" back in 2011, has said that it is now prepping its tech for use in games. Called Euclideon SOLIDSCAN, the tech takes an ordinary laser scan of real-world areas, and enhances the resolution by up to 1000 times. It's then fed into Euclideon's Unlimited Detail engine, to provide scenes like those shown in the latest demo above. The team says that these scenes can be loaded in less than a second, thanks to the way in which the data is compressed down and streamed. Euclideon now says that the tech is finally ready, and that two games will release in 2015 that will utilize SOLIDSCAN and the Unlimited Detail engine. The company is also looking for investors in the game industry to help boost its progress. You can find more information on how the tech works over at Tech Report, where Euclideon CEO Bruce Dell has detailed his company's progress.

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