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In a new blog post, Microsoft has finally shown has its backwards compatibility upgrades will look on screen.

Chris Kerr, News Editor

October 13, 2020

2 Min Read

Microsoft has spent the past year reminding consumers that its next-gen Xbox Series X and S will be backwards compatibility beasts

We've been told how thousands of games from four generations of Xbox consoles will be playable when both consoles launch on November 10, and how those older titles will run natively on the Series X and S "by utilizing the full power of the CPU, GPU, and the SSD."

That means players will see notable frame rate bumps, load time reductions, and HDR whenever they dip back into an old favorite on the Series X or S, and in a new blog post the company has finally shown how those upgrades will look on screen. 

Detailing the Auto HDR feature, the company explained how it will "enhance the visual quality of an SDR game without changing the original artistic intent." It also revealed that Auto HDR is implemented by the system so devs won't have to do any extra legwork to use the feature, which in turn means there's "absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added."

The image pasted below shows how Auto HDR will look in practice, showing some obvious changes in visual quality -- namely brighter, more vibrant colors that provide extra clarity.

Another image (shown below), showcases how the Heutchy method will be used to run Xbox 360 titles and original Xbox titles that rendered at 720p and 360p respectively to play at 1440p on Xbox Series S and 4K on Xbox Series X. 

Finally, a comparison video highlights how the Xbox Series S can breath new life into select older titles by doubling frame rates. Using Fallout 4 as an example, Microsoft shows how it intends to leverage the extra CPU, GPU, and memory in its new consoles to push game engines forwards and deliver a "buttery smooth experience" beyond the capabilities of its older hardware.

 

For more insights into how backwards compatibility is shaping up on the Xbox Series S and X, check out the full Xbox Wire blog post.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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